Imagine, for example, that you have the teddy, cherry, cake, and pillow. For now, the script as-is is good enough for me.Problem with that, NardoLoopa, is that just because you have 4 drops doesn't necessarily mean they're the ones that will solve the puzzle. If I finish the personal aftercore script I'm working on (which is turning out to be quite the undertaking), I might look into it. That said, it's not particularly high-priority for me. Also, recovering automatically when your mafia autorecovery settings fail is certainly beyond the scope of the script. It would also bail out if either zone is taking way too many adventures for some reason, which would be safer. It wouldn't solve the autorecovery problem entirely, but it would make it not-an-infinite-loop, as after trying to adventure in both zones, it would just hit the end of the script. If there's demand, I guess I can polish it a bit more and make an SVN, but I don't know how much use this script sees.ĮDIT: I've been thinking a bit more about taltamir's issue above, and I think the correct thing would be to replace the while() loops with setting conditions, and then adventure(min(my_adventures(), 40)), or something like that. It could still use work-e.g., max price for the imp air and bus passes is hard coded (and not even in a friendly variable at the top of the script), and it always buys 5 imp air and bus pass if you need some, even if you already have a few-but it's good enough for me for now. Overall, it looks like the script was originally written with in-run use in mind I modified it to make it more aftercore-centric, although several of the changes should improve things in run as well. Not positive this is really an infinite loop, since I haven't tested it, but it looks to me like it would, since it keeps visiting the square if you still have imp air and bus passes, and once you've completed the quest, imp air and bus passes don't go down, and the added conditional (have 0 tutus) won't hurt anything.
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